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NK303: Fundamentals of CG Compositing
Main Principles and Soft Skills
1 Overall Workflow (10:44)
2 Lighting and 3 PT Lighting (2:49)
3 Exposure (3:31)
4 Shadows (6:54)
5 Reflections, Fresnel (4:56)
6 Whitepoints (6:00)
7 Camera Artifacts (5:27)
8 Post-Processing Effects (6:29)
Beginning the Project
Project File Download
9 Starting The Project (4:09)
10 Multi-Pass EXR Aovs (4:38)
11 Shuffle Channels (8:05)
12 Grading our CG To Match (8:04)
13 Creating Shadow and Reflection (11:38)
Utility Passes
14 Z-Depth (11:21)
15 Position (8:46)
16 Normals (5:50)
17 ID Passes (4:57)
Refining the CG
18 Z-Depth Defocusing (10:16)
19 Breaking up and Grading (4:09)
20 Adjusting the Layers P2 (14:06)
21 Adjusting the Layers P3 (23:51)
22 Adjusting the Layers P4 (13:49)
23 Headlight Glows (24:19)
24 Punching out the Windows (10:45)
25 Creating Refractions and using UV Pass (18:16)
26 Windows Adjusting Drips (12:17)
27 Fixing Technical Errors (14:34)
Post-Processing our Shot
29 Lens Distortions and Grain Matching (5:18)
28 Creating CG Imperfections (6:50)
30 Compositing in Exhaust (13:46)
31 Adding 3d Mist (7:58)
32 Creating Drips P1 (14:56)
33 Creating Drips P2 (14:56)
34 Drips Part 3 Advanced Bokeh (17:21)
35 Cleanplating Bad Areas (11:03)
36 Creating Wetness Effect (7:01)
37 Fixing Projections and Adding Grain (2:42)
38 Sky Replacement (5:54)
39 Secondary Grading (14:28)
40 Secondary Part 2 (7:18)
41 Atmospheric Fog (7:10)
42 Lens Drips (8:31)
43 Primary Grading (9:23)
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36 Creating Wetness Effect
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