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NK606: Advanced CG Compositing & Look Development
Intro & Artistic Theory
Download Instructions (watch me) (1:08)
Download Project Files Link
1 Planning out a VFX Shots (11:36)
2 Losing Detail Highlights Exposure Shadow (12:59)
3 Black Levels - Artistic Principles - Volumes - Glow (10:20)
4 Make VFX Cheaper (And Better) (5:05)
5 Impressions vs Reality (7:33)
6 Value Contrast VS Value Conflict (5:57)
7 Lighting - Drops of Color (6:07)
8 Compositing Iterations (28:38)
9 Scale (4:33)
Existing Script (Walkthrough)
10 Script Breakdown Mountains (8:41)
11 Walkthrough Factory and Script Hierachy (12:28)
12 Sky and Ship Walkthrough (8:17)
13 Grades (1:30)
14 FG, Laser Elements, Finalizing (20:46)
Project Asset Overview
15 Project Assets and Overview (34:22)
16 Script Template and Python (22:38)
Pre-Setup
17 Transform Planes (24:59)
18 project mountains (12:12)
19 project mountains ST Map (6:38)
Compositing the Sky
20 base comp sky (11:48)
21 base sky clouds (7:04)
22 base sky star textures (7:23)
23 base sky cloud refinement (18:35)
Background and Sketching
24 Ship Bash Comp and First Light Sketch (15:20)
25 asteroids and parallax (17:18)
26 Blocking in Asteroid Field (25:20)
27 Edge Fixes (6:09)
28 Perspective Atmosphere (27:57)
29 Layering Small Asteroids - Establish LOD (20:29)
30 Ship Grading (27:15)
31 Ship Small Noise (16:09)
Volume Rays
32 and 33 Volume Rays (31:34)
34 Volume Rays Detail (15:16)
35 Volume Rays Dark Detail (8:48)
36 Volume rays Ping (14:54)
37 Asteroid Shadows (30:41)
38 Asteroid Depth (22:52)
39 Asteroid Edge Blending (9:52)
40 Pinging Highlights, Balancing Exposure (15:09)
Detailing the Sky and Ship
41 Ship Dust Interaction (13:57)
42 Ship Dust Interaction Front (11:16)
43 Ship Dust Tiny Trails (22:49)
44 Ship Lights (9:03)
44.5 PAUSE Light Sketchover (22:29)
45 Engine Glows (27:33)
46 BG Final Adjustments (19:43)
Matte Painting
47 Matte Painting Reference (13:20)
48 Matte painting studying mine (14:19)
Matte Painting
49 MP First Rock (35:00)
50 MP Second Rock (20:51)
51 MP Third Rock (19:19)
Optional (Continue Walkthrough of more Rocks)
52 MP Fourth Rock (13:12)
53 Mp Fifth Rock (25:51)
54 MP Blend Shadows Rocks (17:35)
55 Transition Rocks (18:22)
56 Optional Extra Rocks (30:03)
Finishing up Mountain
57 Detailed Color Integration (19:30)
58 Matching Blacks and Shadows (21:54)
59 Finalizing Matte Painting and Shadows (25:55)
DMP A Factory
60 Factory Overview (8:45)
61 Starting The Factory (16:24)
62 Top Part of Factory (16:18)
63 Pipe Junctions Factory (9:01)
64 Pipe Junction (8:50)
65 Pipe Connection and Cap (15:13)
66 Pipe Connection (8:03)
67 Far Pipes (17:56)
68 Factory Shadows (15:00)
69 Factory Cast Shadows (13:44)
70 Finishing up Shadows (10:39)
Comp Detailing Techniques
71 Breaking up Highlights (11:16)
72 Break up Highlights Small Details (13:47)
73 Break Up Texture Detail (14:27)
74 Perspective Pipe Details (6:51)
75 Pools of Light (14:20)
76 and 77 Garage (22:49)
78 Pause, Explain Next Steps (6:02)
Projecting Elements and Balancing
79 Explaining Projection Resolution (12:54)
80 Explaining Projection Resolution and Lunar Fog (6:19)
81 Lunar Fog P2 (13:48)
82 Lunar Fog Second Pass (11:26)
83 Balancing Highlights (22:33)
84 Pinging Highlights (10:10)
Detailing Grades
85 Depth Hazing (22:45)
86 Detailing Ship Higlights and Materials (29:22)
87 Light Paintover Part 1 (25:20)
88 - 89 hot highlights (43:39)
City and DMP Finalizing
90 City Projection (42:39)
91 Rotopaint Sticky Projections (11:51)
92 Precomping DaisyChains (4:11)
93 City Adjustments and Balance (24:30)
94 City Adjustments (10:59)
95 Hill Pipe (55:05)
96 Pipe Integration (17:40)
97 Quick Fixes (3:55)
98 Mountains Far (16:59)
Foreground CG Detailing
99 Foreground (15:25)
100 Exploring Possibilities Point Cloud (15:37)
101 Examining Foreground (8:30)
102 Dirt and Specular Breakup (15:10)
103 Vent Details (15:32)
104 Detailing Noises (25:34)
105 more detailing (17:12)
106 Finalizing Details (11:48)
107 Vent Glows (19:05)
108 glow and smoke (33:43)
109 FG Smoke PMatte (16:49)
110 finalizing Smoke (15:34)
111 Heat Distortion (13:24)
Adjustments
112 Labeling FIxes (9:25)
113 Parallax Fix (13:11)
114 Depth Fixes (16:29)
Volumeray, Grades, Trails
115 Optical Volume Ray (19:55)
116 Creative Grades and Optical Volume Rays (13:30)
117 More Balancing Small Grades (17:29)
118 Bounding Box (1:57)
119 Rocket Render (13:11)
120 Smoke Trail (26:11)
121 Fire Trail (5:45)
122 Fire Trail Interaction (15:04)
Laser and Interaction
123 Introduction to Second Half of Comp - Laser and Interaction (11:49)
124 Interactive Light (25:46)
125 Electrical Tips (23:36)
126 and 127 Lookdev Laser Ring Main (49:00)
128 Lookdev Laser Ring Main (13:45)
129 Creating Alphas From Scratch (5:46)
130 Placing Elements Together (10:37)
132 Distortion (15:11)
133 Smoke Glow P2 (14:25)
133 Smoke Glow (3:22)
133.5 Thin Electrical (20:33)
134 Merging the Script (4:38)
Interactive Pass and Laser
135 Adjusting Interactive Pass (20:17)
136 Adjusting Interactive Pass Small Tweaks (11:21)
137 Setting up The Laser (18:10)
137.5 Setting up The Laser P2 (7:31)
138 Projectile Bullet (12:24)
139 Bullet Projectile Combined (25:58)
140 Bullet Projectile Tweaks (11:10)
141 Projectile burst and lightning (38:55)
142 Bigger Lightning (12:34)
143 Starting The Trail (20:13)
144 Integrating The Trail (15:54)
145 Wider Trail (17:22)
146 Wider Trail Integration (10:58)
147 Trail Distortion and Tweaks (13:20)
148 (Optional) Secondary Lightning (13:09)
149 Advanced Spiral (23:42)
150 TroubleShooting 2d VS 3D (7:01)
Particle Charge and Pulse
151 Integrating Spinning Disk (10:48)
152 Particle Charge (14:03)
153 Particle Charge Footage (29:15)
154 Script Merging (6:59)
155 Comp Evaluation (13:21)
Optional Fixes
156 OPTIONAL Comp Fixes (24:11)
157 OPTIONAL Comp Fixes Two (25:43)
Dust Motion, Rocket FX, Flares
158 Dust Motion (6:38)
159 Rocket Integration (19:37)
160 Optical FX (14:10)
161 Optical FX and Anamorphic Flare (10:05)
162 Anamorphic Flares (11:47)
163 Creative Flares (31:03)
164 Creative Flare 2 (1:03)
165 to 166 Blown Out Flares (11:31)
167 Camera Shake (7:05)
168 Travel Flare (12:19)
169 Halation , Chromatic Abberation (20:50)
Explosions!
170 Explosion Starting (5:57)
171 Explosion Overview (24:28)
172 Explosion Layers (14:46)
173 Explosion Design (11:48)
174 Explosion Design Second Explosion (7:53)
175 Explosion Design Blending and Timing (38:02)
176 Adjusting Tendrils (15:02)
177 Forced Perspective (7:57)
178 Explosion Edge Breakup (4:11)
178.5 Edge Breakup P2 (20:49)
179 Explosion Integration Tweaks (3:48)
179 Integration Further (4:20)
180 Color Tweaks and Integration (3:22)
181 Tendril Breakup (4:02)
182 Slap Comp Explosion (4:24)
182.5 Slap Comp Explosion p2 (6:45)
183 Merging Scripts, Layering (8:34)
184 Scale , Rocket Removal (12:44)
Post Adjustments
185 Secondary Spot Grades (25:05)
186 HueCorrects and Small Balances (14:53)
187 Small Balances and Silhouette Blending (11:18)
188 Levels of Glow (22:59)
189 Crunching Fire Pass (4:33)
190 Evaluating The Comp (10:53)
Shockwave, Lightning, Expressions
192 Shockwave (14:04)
193 Small Changes Shockwave (1:00)
194 Camera Shake (1:48)
195 Overview of Optical Flares (9:05)
196 Expression Lights (9:01)
197 Lightning P1 (13:21)
198 Lightning P2 (8:03)
199 Lightning Light Interaction P3 (9:05)
200 Lightning Render Out (5:27)
201 Explosion Pieces (19:20)
End
202 THE END (2:29)
116 Creative Grades and Optical Volume Rays
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